![]() ![]() When generating a random map by clicking on map thumbnail, the game selects a random terrain from all available terrains.TEXT.IMG, this represents the texture thumbnail as shown in the map editor.This file can be read and edited using the WA Directory Editor. Level.dir, the main graphics directory which contains all the texture assets.A valid terrain directory contains two files:.To troubleshoot the module, enable dev console in. Right-click the return to edit mode button.If not already in preview mode, click the preview terrain button.Enter the detailed map settings window by right clicking the map in the lobby.However, the debris, soil, background, custom water and other features of the terrain will be lost. Playing on custom terrains with those who do no have the module is possible by first converting the map to PNG. This should take few seconds depending on network speed. This means the terrain file is being downloaded from the host and a proper map thumbnail will appear once the terrain is downloaded. ![]() If you are joining an online game that uses a new terrain file that you currently don't have installed, you will see an "Invalid map file" in map thumbnail and multiple messages about terrain data download will appear in lobby chat. Installation is the same as with other WormKit modules, simply extract the files to your Worms Armageddon folder (the same folder with the WA.exe file) and ensure that "Load WormKit modules" in the Advanced options section of the game is enabled. ![]() WkTerrainSync does not require any special configuration or user interaction. ![]()
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