![]() ![]() By using native Android UI you wont have this issue. You can skip the optional sections relating to Eclipse. Install the Android SDK Follow the instructions in Installing the SDK. Open the app and from the 3-dots menu in the top-right corner choose Profile or Debug APK. Download and unpack the latest Android SDK. Install the latest version of Android Studio by searching the official web page on Google. (You can test that with the debug-option in the Android Developer menu on the phone.) That would be more visible on lower-end phones and will have an impact on power-usage.Īccessibility Unity does not support screenreaders on Smartphones due to how the UI is rendered, and unless you want to use the time to add that support yourself, there is a plugin that does it for 75 bux. Download the Android SDK On your PC, go to the Android Developer SDK website. The biggest issue I experienced with trying to imitate Android-UI in unity was that it is noticably slower and more sluggish user-experience than if it was done natively (For example, creating a scrollview in Unity feels extremely sluggish.) The slowness can also be related to the fact that a Unity-application will refresh the entire screen for every frame, while native Kotlin have support for partial rendering. ![]() To select a Gradle project, click the folder icon. Create a new Gradle configuration with the plus ( +) icon. Unity does not have integrated support for native android UI-elements so you would have to create your own UI in unity. To build with Android Studio, go to Run > Edit Configurations. I have had really bad experience with outdated libraries from the asset store, and creating your own plugins often require that you need to have a Kotlin-project anyways. The most common sensors are supported by unity, but if you need odd-case sensors like NFC you would need to use Android plug-ins or an existing library from the asset-store. ![]() ![]() You should go for Kotlin (Android Studio) route if you need one of the following: I have just been trough the experience of porting a game from Unity to Kotlin due to restrictions and struggles with using Unity. ![]()
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